Is Product Owner part of the team?

When you ask this question in the companies, you find out that about 30% of teams believe that he or she is not. If you ask why not, you find out that they feel their Product Owners are far away from them, they don’t help them, and they don’t understand them. And I’m not talking about physical distance now. So where is the problem? In many companies, at the beginning of their Agile transformation, they simply move team to Scrum and the Product Managers to Product Owners. What happens? They don’t have a time to be Product Owners as they are responsible for several huge products. Luckily they understand the product, but they have no time to share their understanding at any higher granularity than general ideas or epics. And that’s indeed not enough. Such teams are having a Product Owner Proxy, or Tactical Product Owner who is in reality acting like real Product Owner and don’t miss their business Product Owner. Why is that usually not good? We are missing the “one PO voice” and we are losing the business driven approach in favor of technical point of view. In such environments we are as well missing the push to “maximize work not done”, which is one of the Agile Manifesto principles. That is indeed not good for either team or product.

Then we have about 50% of companies where they believe the Product Owner is part of the team, but he is not responsible for writing User Stories. Why not? Usually because he or she doesn’t understand the technical aspects, so how can he possibly do that? They usually don’t invite him or her to the retrospective either, because… well… he is a team, but retrospective is for development team only. So it’s kind of unclear.

The remaining 20% take their Product Owner as their member. They invite him to the retrospective, they trust each other. If that’s possible, they sit together. If not, they speak with each other often. Such Product Owner relationship is very helpful. Not only for your team, but the product as well.

Measurements are dead, let’s measure

During my career as both Director of Engineering and independent Agile Coach, I’ve been hearing still the same grumble from managers: “We can’t get rid of measurements and KPI’s. How else could we know if the person is performing well, how can we compare people?” and at the same time, grouching from the team members: “We don’t like the individual based KPI’s and measurements, how are we supposed to be a good team when our managers can misuse that against any team member?” It’s surprising but no one likes individual metrics, they all admit they are useless, but they are all afraid to try anything else.

So if you have a bit of courage, you may try this: It’s based on coaching relative scale and is team oriented: 1 stands for 🙁 and 9 stands for 🙂 and it’s great if you add a reason for rating lower than 4 and higher that 6. Firstly, let the Product Owner give a team his number how he is happy with the team.

As a second input, ask Scrum Master to give a number to every team member how much he is happy with this person as a team player. Let them discuss it, but make sure the discussion is not about “why I’ve got 5 instead of 7”, but is focused on future development of that person discussion “what should I do differently so that I’ll get 7 next time”.

And last number goes from the team members. The best you can do for this part is to ask everyone to divide 100$ to all team members except himself. You may worry that they can agree with each other and rotate all the money one by one, or distribute them equally, but that’s not common in real life. The great think on this evaluation is that the team members are giving a feedback to themselves. So every team member gets an answer to the question how do you value my contribution to the team? And if you find out the other team members don’t see any value in your work, you would most likely be very much concerned about that situation and asking how can I do differently so that you value my work more.

Combining those three inputs you will learn much more than from traditional metrics, regardless the company size and culture. It’s working just awesome, but you have to have courage to give it a try.

And when this is just normal for you, you can take it one step ahead. The fully Agile companies are using such tool as the only one appraisal tool across the company. No other bonuses than those distributed by employees to the other employees. So in such company, if you feel you would like to appreciate the receptionist, give her some part of your bonus sum. The other one can be for your colleague, another part for a developer from a different team who helped you with some issue. And when you are afraid it’s too crazy for you, I would like to remind you that we are only talking about bonus distribution, not the whole salary. When you do so, you will increase team cooperation over individual heroes work, and openness and transparency over politics and gossiping. And it would be fun. If you still don’t know, start with Appreciation cards. Make them available and encourage people to give them to each other. Even by that you will learn a lot about yourself, your team and the whole organization ecosystem.

Product Owner Development Model

What is the difference between requirements, use-cases and User Stories? I’ve been struggling with that question a lot. On one hand it is easy. It’s something completely different. On the other hand, that’s not anything which would help people to understand the difference on their way to implement Agile.
After some time working as Agile Coach, I created this Product Owner development model. It’s focused on product creation and Backlog item definition process.

Level one: User Story is just a special format of a sentence

At this basic level of understanding we are very close to the requirement-like specification. We keep the backlog in the Word document, as we anyway wrote very long sentences and extensive document chapters about the functionality. There is often huge mix of current functionality we want to keep, and new functions. The only change we do with that requirement document is to change/add User Story sentence instead of general name. So we get something like “As a MyCompany, I want new tariff, so that my customers are happier” followed by 2 pages long text description what the “tariff” exactly means. Such User Story may survive at team board for several Sprints without getting done. Surprising, isn’t it? We wrote User Story and it didn’t help!

So this stage is about documents. We create PowerPoint presentations to describe product goals and vision, we use complex roadmaps to define timeframe and we have written long specification documents to describe functionality. The more we write, the better product we have. The understanding of the role of Product Owner is very limited, decisions are often taken as a board of people without real product success responsibility.

Level two: We have ‘bigger fish to fry’, than write User Stories

At this stage we already understand that we have to describe our User Stories better. The team needs higher granularity and detail. But we don’t have time to write User Stories, so that we delegate that unimportant work to some administrative position called business analyst, business requirement specialist, business delivery manager, development team or whoever else is around. We don’t have a time to write such ‘technical’ details. It’s not important for us. Just make sure you will deliver it on time. We have bigger fish to fry. We have to talk to the customer. It’s more than enough to discuss our product ideas and high-level visions. We are responsible for Backlog, and yes, we prioritize it. However, the level of Epics is just about the right level of details.
So this stage is about big high-level decisions and quantity. We already have a Product Owner position, although that person is not often seen. Instead we have the army of people, who are willing to help official Product Owner with creating as many User Stories as you can imagine. What if we need that functionality in the future? Let’s describe all we can possibly do. And if we cover any potential functionality, it must be successful.

Level three: User Story is use-case

Here we finally got it. It’s about functionality slice, it should be INVEST. We have to make it concrete, understandable, and testable end to end functionality. Isn’t that easy? It’s like a use-case, isn’t it? Well, unfortunately, sorry to say that, no. There is a huge difference between use-case and User Story. So what’s the difference? Use-case is end to end functionality which defines what user does and how he is using the product, while the User Story defines only a new/changed functionality. We don’t repeat the current functions anymore and we focus on the changes only.
This stage is already user focused. We start describing different roles. We focus on functionality end to end. However, it’s still not simple and not clear enough. And it’s still not what we expect from the Product Owner.

Level four: We will design one big User Story and copy-paste the rest

This stage looks already pretty good. We have understood that every User Story has three parts – Who, What, and Why, and we think about all three of them. However, we haven’t still understood that every single User Story has its unique value, and it makes sense to invest an energy into individual detail User Story creation process. We are now spending energy describing Super User Stories (smaller and much more concrete pieces than Epics are, although nor small enough to be done in one Sprint yet.) We have great tools, which unfortunately offer a copy-paste feature. So we heavily use it to save our time.

This stage is about User Stories which already create some picture in your head once you read or hear them, but they are very similar to each other and hard to be recognized. We already have spent some time to investigate reasons ‘why’ for bigger chunks of functionality, and we are very happy about it, so we use it at every detail User Story which we create from it – just copy and paste.

Step five: Understand of business value and impact

Finally, we understand that it is worth of investing our time to every single User Story. And we are even looking at it more than once. We reprioritize individual User Stories and not only big Epics. Every User Story has a special role or persona. We have spent time and energy defining every one of them. We encourage ourselves to throw away or postpone User Stories already written, if they don’t match our product/release charter (vision, goals, success measures, timeframe).

We focus on business value and “maximizing work not done” which is one of the core Agile Manifesto twelve principles. We keep our product simple. We try to visualize business value for every User Story in the “Why” part of the formula, so that it helps us to decide on Backlog priorities.
Furthermore, we compare every new User Story with product/release charter and discuss how that User Story contributes to the defined goals and vision. Before we write the complete functionality, we try to measure impact, i.e. if the goal of Epic1 is to limit the traffic through the component A, than individual User Stories may propose different solutions how to filter that traffic out. In traditional management we finish most of them if not completely all. In this stage of this model, we try first to measure the impact by identifying of the percentage of possibly filtered traffic by each solution proposed. And then implement just the ones which have real impact with respect of our goal to limit the traffic. We may identify many great ideas, but we stop implementing as soon as the goal is achieved. At that time we don’t need any other functionality and we can move on to the next important area.

This final Product Owner Development model stage is about business value and impact. The less is more. Product Owner is feeling strong ownership and responsibility over the Product Backlog and individual User Stories. There might be people to help him as Product Owners rarely works alone, nevertheless he understands the importance of his role in defining even the small functional slices as User Stories are. Finally, in this stage the Product Owner is here to shrink possible functionality to the minimum which brings just enough business value. Product Owner must negotiate the functionality and focus more on understanding the customer real needs than all their wishes to come true.

Summary

To summarize it, Product Owner Development model is useful tool which helps you to understand where you are with your Agile Product management and product ownership. It also shows you the way where you shall continue and which areas you shall focus. Theoretically you don’t have to go through this model one by one, but it is very likely you will pass all next layers from the one where you are now even if you stay at that one just a very short time.